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Chiaroscuro
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Chiaroscuro Devlog #2: Dynamic Crosshair β UI That Speaks Without Words
Dec 5, 2025 β’ 3 min read
We built a shader-driven crosshair that morphs, inverts color, and adapts per interactable so players feel feedback before they click.
Chiaroscuro Devlog #1: From States to Signals β Refactoring the Interaction System
Nov 15, 2025 β’ 5 min read
We rebuilt Chiaroscuro's interaction system around event-driven signals, modular behaviors, and trigger-based detection for faster iteration.
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